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Mike Rodriguez - Environment Artist
mike@mike-rodriguez.com
512-656-3894

Objective:
To make badass art of the environmental variety.

Education:
Savannah College Of Art and Design // May 2008
B.F.A. Interactive Design and Game Development

Software Experience:
3D Studio Max, Maya, Mudbox, Zbrush, Photoshop, Unreal Ed

Work Experience:
Visceral Games // Environment Artist // July 2010 – Present
Used Z-Brush to produce high resolution sclupted models, textures and final game resolution assets for an unannounced project. Modeled, UVed, and budget wrangled the majority of a gigantic multiplyer level for Dead Space 2.

Vigil Games // Environment Artist // June 2008 - June 2010
Modeled and textured environment assets as well as built entire areas, vistas, skyboxes, and optimized the hell out of stuff. Worked closely with design and concept folk while constantly striving to deliver badass environments for Darksiders and deliver anything the Art Director, Lead Environment, and General Manager wanted.

Electronic Arts, Inc. // Savannah, GA // 2007
www.ea.com
Retopo-ed game ready head models to high rez scan data. Baked and cleaned up diff, spec, and norm to make the baked stuff look like real people.

References availible upon request.